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and the content has not been altered or updated since archiving.
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please contact Bruce Jones, bjones@ucsd.edu to request an accommodation.

These files are maintained strictly for historical reference, research, and recordkeeping purposes,
and the content has not been altered or updated since archiving.
Content on this site may not meet current digital accessibility standards.
If you require an alternative, accessible format of any information found on this site,
please contact Bruce Jones, bjones@ucsd.edu to request an accommodation.

Re: [xmca] Lessons in Second Life

From: Wagner Schmit <mcfion who-is-at gmail.com>
Date: Tue Jul 22 2008 - 07:21:09 PDT

I managed to have an avatar and i found the location.... But i'm afraid i
can't participate in the meetings... When i logged the first time i received
a warning telling me that my graphic card don't reach the requeriments, plus
my slow internet conection (24KB or 200kbps) everything takes a lot of time
to appear and takes some seconds to my avatar to respond my comands =/

I will try to discuss this with my research group, maybe the computer in the
university are better =)

Wagner

On Tue, Jul 22, 2008 at 6:48 AM, BRUCE ROBINSON <BRUCE@brucerob.eu> wrote:

>
> Andy B wrote:
>
> I signed up for Second Life to try participating in this,
>> but could not figure out how to find this place.
>>
>> Really mucks with my head this thing. I have never used chat
>> rooms of anything like that. It is just so real. I react to
>> people there just like real people but I feel childish. :(
>>
>> Andy
>>
>
> Andy,
>
> Your feelings of dislocation are, in my experience, typical. You are, after
> all, simultaneously in two spaces (places?) with two identities. SL is real
> in the sense that real world interactions and transactions can take place
> there that could not take place in the same way or at all without the
> virtual environment - ranging from shopping for virtual clothes to
> international protest. It is familiar and unfamiliar at the same time e.g. a
> physical landscape but one where one can fly and distance is dissolved. The
> people*are* real but with additional layers of mediation (they have to obey
> the dictates of SL as environment and social location), identity and real
> presence, perhaps like a chat room but also with a physical component (cases
> of sexual harassment have been reported in SL).
>
> I'm not sure whether the dislocation is just particularly sharp for
> beginners or whether it fades for those who become totally immersed in SL
> for whom it really becomes a second life so that they take the weirdness for
> granted. Either way lots of material for CHAT to deal with.
>
> The political economy and governance of SL are also interesting. Linden
> Labs issues its own currency and makes its own rules. How these corresponds
> to 21st century financial and consumer capitalism is another interesting
> topic.
>
> Bruce
>
>
>
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Received on Tue Jul 22 07:22 PDT 2008

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