These files are maintained strictly for historical reference, research, and recordkeeping purposes, and the content has not been altered or updated since archiving. Content on this site may not meet current digital accessibility standards. If you require an alternative, accessible format of any information found on this site, please contact Bruce Jones, bjones@ucsd.edu to request an accommodation.
These files are maintained strictly for historical reference, research, and recordkeeping purposes, and the content has not been altered or updated since archiving. Content on this site may not meet current digital accessibility standards. If you require an alternative, accessible format of any information found on this site, please contact Bruce Jones, bjones@ucsd.edu to request an accommodation.
I wrote about Bogost... and when no one replied (and I since I didn't
realize messages I send out aren't sent back to me) I assumed my email
address that I sent it to wasn't being accepted, so I resent from a
different address. I later remembered that there is a web archive of this
list, so I checked that and realized that you all did in fact receive two
copies of the same message from me... I did this with two posts... uh
woops! sorry. :)
Anyway, I am glad the concept of unit operations might be of use. Would it
be helpful if I tried to describe them more?
mark
On 6/27/07, Mike Cole <lchcmike@gmail.com> wrote:
>
> Before long we will have polls open and a new article to read. In the
> meantime, there are a lot of
> issues associated with the toolsforthought article that I think have yet
> to
> be explore and a variety
> of misunderstandings among people about what the "game" genre affords,
> allows, precludes, etc.
>
> Someone mentioned Ian Bogost's work in connection with Toolforthought,
> which
> seemed apt to me,
> but no one picked up on it. Perhaps because his work is not known. Then
> the
> idea that somehow
> critique and game are antithetical notions crept in here and even the idea
> that critique is unproductive
> in principle.
>
> In connection with David Shaffer's work on games, it might be useful to
> check you http://epistemicgames.org/eg/?cat=28.
> no need to like it, but it might be helpful to ground the discussion. I
> cold
> not figure out if any of those games were downloadable.
>
> But there ARE downloadable games that aspire to what here is apparently
> assume to be impossible. For example, check
> out the games at www.bogost.com.
>
> Notice how .com is coming up in Naeem's posting, and is implicit in the
> meantion of Ian B.
> (It also comes up for every undergrad attending the university of
> califronia, which masquerades under the
> banner of .edu!)
>
> mike
> _______________________________________________
> xmca mailing list
> xmca@weber.ucsd.edu
> http://dss.ucsd.edu/mailman/listinfo/xmca
>
--
Mark Chen | grad student | games researcher/designer | tech instructor | U
of Washington
http://markdangerchen.wordpress.com/
_______________________________________________
xmca mailing list
xmca@weber.ucsd.edu
http://dss.ucsd.edu/mailman/listinfo/xmca
Received on Wed Jun 27 18:15 PDT 2007